ALPHA VERSION / BUGS POSSIBLE

NOW WITH MULTIPLAYER SUPPORT (BUT IT NEEDS MORE TESTS - PLEASE GIVE FEEDBACK!)



CONTENTS

  • 01 / DESCRIPTION
  • 02 / VIDEOS
  • 03 / INSTALLATION / USAGE
  • 04 / WORKS GREAT WITH
  • 05 / UPDATES
  • 06 / KNOWN ISSUES
  • 07 / QUESTIONS? BUGS? CONTACT ME VIA
  • 08 / WANT TO SUPPORT ME? (DONATIONS)
  • 09 / YOUTUBER / STREAMER?
  • 10 / CREDITS
  • 11 / SCREENSHOTS

Just search for the number with the slash to find your topic (Ctrl+F and "03 /" for example).

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Showcase (YouTube)


01 / DESCRIPTION

Better Vehicles is a mod for starting very early with (improved) vehicles.
The main idea was to build "cities" and transport the produced items between these cities, on roads and highways (see my other mod).
You can open the vehicle menu with F1 while in the vehicle and you can create new path points with mouse middle click (as shown in the menu).
Note: Belts will ALWAYS be more efficient than any vehicles, but for me vehicles for long distances are more realistic and more fun than 1,000 meter belts.

The Highlights of this mod are:

  • Multiplayer-Support (needs some more tests, please give feedback)
  • Start with Trucks and Trains at Tier / Milestone 1
  • Reduced build and power cost - it's more fun now to build vehicles instead of belts
  • Crash Prevention - autopiloted trucks will brake for eachother
  • Trucks can now brake on Ramps - no more driving too far because of the bad autopilot
  • Waypoints per Click - no pause needed (via F1 Menu and then middle click)
  • Waypoint Export/Import - share your path with multiple trucks, instead of capture all one by one (Waypoints can be edited in the export text)
  • Camera arm with collision - no more clipping through walls with the camera)
  • License Plate to name your trucks
  • Camera Zoom by mouse wheel
  • Reduced Pickup Zone for Truckstation - no more loading the wrong trucks
  • Reduced Clearance for Truckstation and Trainstation - you can build walls "into" the stations
  • Traffic-Stop, you can stop the AI Vehicles by placing a barrier on the road
  • Trucks, Trains & Stations have multiple tiers (mk1 - mk3)

Tipps:

  • You can always export and (re-)import your waypoints, the old points will be deleted
  • You should avoid too much traffic and crossings, because sometimes my "AI" can't figure out who should drive next and then all are waiting

As mentioned before, this is a alpha version, the crash detection may need some fine tuning, but I don't have time to do it atm. These are the buildables (all derived from the vanilla ones):

X3-Truck Mk1

  • Controls: Open menu with F1 while in vehicle (you can add waypoints with + / middleclick after closing the menu)
  • Milestone: 1
  • Capacity: 48 Slots
  • Build-Cost: 5 Reinfored Iron Plates, 25 Iron Rods, 25 Wires, 20 Cables
  • Fuel: 25/s (vanilla: 75/s)
  • Extra: No collision with other trucks, while autopiloted (because Satisfactory teleports trucks out of view and they like to get stucked in eachother)
  • Extra 2: Camera Zoom (mouse wheel) with camera arm (no more clipping through walls)
  • Extra 3: If the truck waits for 20-30s (random), it will drive and ignore all other trucks for 10s (looks ugly when the truck drives through other trucks, but this is to clear traffic jams)
  • Extra 4: When importing Waypoints, the start point will be ramdomized (otherwise Satisfactory would teleport all vehicles to the same point, then they would stuck in eachother)
  • Extra 5: Press F2 to show current coordinates (this can help to find an specific point in the exported string)
  • Note: When autopiloted, there is no collision if the truck lands on the side or roof, in this case the truck will clip through the map, but there is a mechanism that will teleport the truck to the first waypoint if it falls too deep (< -30,000)

X3-Truck Mk2

  • Milestone: 2
  • Capacity: 96 Slots
  • Build-Cost: 10 Reinfored Iron Plates, 25 Iron Rods, 25 Copper Sheets, 25 Cables, 15 Rotors
  • Fuel: 50/s

X3-Truck Mk3

  • Milestone: 4
  • Capacity: 192 Slots
  • Build-Cost: 10 Steel Beams, 25 Steel Pipes, 30 Copper Sheets, 30 Cables, 20 Rotors, 10 Motors
  • Fuel: 100/s

X3-Truck V

  • V like Ven... ahm no, V like Vanilla! For those who want vanilla prices, but better AI ;)
  • Same as Mk1 but with vanilla build-cost, fuel consumption, capacity and unlockable at milestone 5 (like vanilla)

X3plorer

  • Milestone: 1
  • Build-Cost: 2 Reinfored Iron Plates, 20 Iron Rods, 20 Wires, 10 Cables
  • Note: Just vanilla Xplorer (no better AI etc.)

X3-Truckstation Mk1

  • Milestone: 1
  • Capacity: 48 Slots
  • Transfer-Speed: 120/m
  • Build-Cost: 20 Concrete, 30 Iron Plates, 30 Iron Rods, 15 Cables
  • Power-Cost: 4 (vanilla: 20)
  • Extra: Reduced Clearance (you can build walls around the station, as seen in the showcase)

X3-Truckstation Mk2

  • Milestone: 2
  • Capacity: 96 Slots
  • Transfer-Speed: 240/m
  • Build-Cost: 20 Concrete, 30 Reinfored Iron Plates, 30 Iron Rods, 20 Cables, 20 Rotors
  • Power-Cost: 8

X3-Truckstation Mk3

  • Milestone: 4
  • Capacity: 192 Slots
  • Transfer-Speed: 480/m
  • Build-Cost: 20 Concrete, 30 Steel Beams, 30 Steel Pipes, 25 Cables, 25 Rotors, 12 Motors
  • Power-Cost: 16

X3-Truckstation V

  • V like Ven... ahm no, V like Vanilla! For those who want vanilla prices, but better AI ;)
  • Same as Mk1 but with vanilla build-cost, power consumption, capacity and unlockable at milestone 5 (like vanilla)

X3-Storage Container Mk1

  • Milestone: 1
  • Capacity: 48 Slots (vanilla: 24)
  • Build-Cost: 20 Iron Plates, 20 Iron Rods
  • Extra: Reduced Clearance (you can build them very close togheter and you can build walls on / "into" it, if the walls are built AFTER the container)

X3-Storage Container Mk1+ (double container)

  • Milestone: 1
  • Capacity: 96 Slots (vanilla: 48)
  • Build-Cost: 40 Iron Plates, 40 Iron Rods
  • Extra: Reduced Clearance (you can build them very close togheter and you can build walls on / "into" it, if the walls are built AFTER the container)

X3-Storage Container Mk2

  • Milestone: 2
  • Capacity: 96 Slots
  • Build-Cost: 20 Reinfored Iron Plates, 20 Iron Rods

X3-Storage Container Mk2+ (double container)

  • Milestone: 2
  • Capacity: 192 Slots
  • Build-Cost: 40 Reinfored Iron Plates, 40 Iron Rods

X3-Storage Container Mk3

  • Milestone: 4
  • Capacity: 192 Slots
  • Build-Cost: 20 Steel Beams, 20 Steel Pipes

X3-Storage Container Mk3+ (double container)

  • Milestone: 4
  • Capacity: 384 Slots
  • Build-Cost: 40 Steel Beams, 40 Steel Pipes

X3-Railway

  • Build-Cost: 4 Iron Plates, 2 Iron Rods, 1 Cable

X3-Trainstation

  • Build-Cost: 50 Concrete, 60 Iron Plates, 60 Iron Rods, 10 Cables
  • Power-Cost: 0.5 W (vanilla 50)
  • Extra: Reduced Clearance (you can build walls around the station, as seen in the showcase)

X3-Trainstation Empty

  • Build-Cost: 25 Concrete, 10 Iron Plates, 10 Iron Rods, 2 Cables
  • Extra: Reduced Clearance (you can build walls around the station, as seen in the showcase)

X3-Cargostation Mk1 / X3-Fluidstation Mk1

  • Milestone: 1
  • Capacity: 96 Slots / 4,800 m³ (vanilla 48 / 2,400 m³)
  • Build-Cost: 50 Concrete, 60 Iron Plates, 60 Iron Rods, 30 Cables
  • Power-Cost: 5 W (vanilla 50)
  • Extra: Reduced Clearance (you can build walls around the station, as seen in the showcase)

X3-Cargostation Mk2 / X3-Fluidstation Mk2

  • Milestone: 2
  • Capacity: 192 Slots / 9,600 m³
  • Build-Cost: 50 Concrete, 60 Reinfored Iron Plates, 60 Iron Rods, 40 Cables, 30 Rotors
  • Power-Cost: 10 W

X3-Cargostation Mk3 / X3-Fluidstation Mk3

  • Milestone: 4
  • Capacity: 384 Slots / 19,200 m³
  • Build-Cost: 50 Concrete, 60 Steel Beams, 60 Steel Pipes, 50 Cables, 40 Rotors, 20 Motors
  • Power-Cost: 20 W

X3-Cargostation Mini

  • Milestone: 1
  • Capacity: 24 Slots
  • Build-Cost: 40 Concrete, 30 Iron Plates, 30 Iron Rods, 10 Cables
  • Power-Cost: 5 W (vanilla 50)
  • Note: This Mini-Station is mainly to fill different Train-Stations with fuel for the trucks. This way you can split one large fuel container to different stations

X3-Locomotive

  • Build-Cost: 10 Reinfored Iron Plates, 40 Iron Rods, 40 Wires, 30 Cables
  • Power-Cost: 1-10 MW (vanilla 25-110)
  • Extra: Camera Zoom (mouse wheel) with camera arm (no more clipping through walls)
  • Extra 2: Exit-Offset moved to the train door

X3-Wagon Mk1

  • Milestone: 1
  • Capacity: 96 Slots / 4,800 m³ (vanilla 32 / 1,600 m³)
  • Build-Cost: 10 Reinfored Iron Plates, 30 Iron Rods

X3-Wagon Mk2

  • Milestone: 2
  • Capacity: 192 Slots / 9,600 m³
  • Build-Cost: 20 Reinfored Iron Plates, 30 Iron Rods

X3-Wagon Mk3

  • Milestone: 4
  • Capacity: 384 Slots / 19,200 m³
  • Build-Cost: 20 Steel Beams, 30 Steel Pipes

No vanilla content was overwritten, so hopefully it will work with future updates.



02 / VIDEOS



03 / INSTALLATION / USAGE

Installation:

  • Install SML (this is a mod manager, used by nearly all modders)
  • Activate / Install this mod within the mod manager
  • Unlock "Better Vehicles" at Tier 1 in the HUB (Mk2 is at Tier 2 and Mk3 at Tier 4)
  • It will have it's own category in the build menu

Usage:

  • When you enter a vehicle (only from this mod), you can press F1 to open and close the menu
  • The keys are shown in the menu, you can add a waypoint with the mouse middle click for example
  • With Append Waypoint you can export (append) a waypoint to the clipboard instead of create it in the game. This way you can edit or reorder every single point by editing the text and (re-)import all points.

Note: The Export- and Import-System only works with Waypoints created with THIS mod. You can edit the vanilla Waypoints, but the changes will NOT be exported. So the best way is to Export the Waypoints, edit / remove / reorder the Waypoints within the Text (from Clipboard) and (Re-)Import them. The exported text (one Waypoint per line) is TARGET_SPEED _ LOCATION (X,Y,Z) _ ROTATION (X,Y,Z) ___ COMMENT (OPTIONAL) (negative speed = pause in s). On every import ALL Waypoints will be recreated, so you can do your changes by Export, Edit Text and Import all the time.



04 / WORKS GREAT WITH



05 / UPDATES

  • Renamed to "Better Vehicles" (v0.0.2)
  • Added black background for UI (v0.0.2)
  • Changed "falling through the map" indicator from Z-value -10k to -30k (v0.0.3)
  • Removed random teleport on path-import (v0.0.3)
  • Improved the waiting AI a bit (v0.0.3)
  • Improved "no collision" (v0.0.3)
  • Added industrial (double) containers (v0.0.3)
  • Improved container clearance (like vanilla) for better SMART! Support - you can still build walls on / "into" it, if the walls are built AFTER the container (v0.0.4)
  • NoCollision-Mode now only for autopiloted trucks (v0.0.5)
  • Added Xplorer [vanilla, just cheaper] (v0.0.5)
  • Made Menu more transparent to see more (v0.0.6)
  • You can now add waypoints (+ / middleclick) after closing the menu, to prevent mistakes you have to open the menu at least one time (v0.0.6)
  • Multiplayer-Support - I know you waited too long for it ;) (v0.0.7)
  • Added Vanilla Trucks & Truckstation (v0.0.7)
  • Added UI-Scaling for different resolutions (v0.0.8)
  • Clients can now close menu with E and F (the most common use keys) - the vehicle leave events worked only for server (v0.0.8)
  • Fixed Multiplayer-Bug where server had no collision for autopiloted trucks, but clients still have collision (v0.0.9)
  • You can now add Comments to the exported points, see point 03 Usage (v0.0.10)
  • Added coordinates in the vehicle menu (v0.0.10)
  • Moved Train Exit-Offset, so you stand on the door plate (v0.0.10)
  • Added Traffic-Stop, you can stop the AI Vehicles by placing a barrier on the road (v0.0.12)
  • Reduced Crash Detection to the sides a bit (v0.0.12)
  • Added Mini Train Cargostation (v0.0.12)
  • Reduced Truckstations Pickup-Zone to 0.75 x 0.75 x 0.75 m (v0.0.12)
  • Multiplayer: More syncing between server and client (v0.0.12)


06 / KNOWN ISSUES

  • Truck-Crashes can still happen, but without collision (I'm not a Tesla Dev :D It's very complicated)
  • Multiplayer may have some bugs


07 / QUESTIONS? BUGS? CONTACT ME VIA



08 / WANT TO SUPPORT ME? (DONATIONS)

This would be soooo great! Modding is a lot of work beside my full-time job (as a software developer). But hey, I will stop crying ;) Thanks to every single supporter, even if it's just a dollar, every Coffee helps :)



09 / YOUTUBER / STREAMER?

Feel free to use my mod, but please just link to this mod page in your description. If you earn money with your (modded) gameplay, please consider of supporting these modders (not just me), thanks!



10 / CREDITS

  • Ficsit Mod-Logo by Deantendo#4265


11 / SCREENSHOTS:

Buildable

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Better Vehicles (by X3) [MP] Logo

Info

Created: Dec 15, 2020, 12:10:56 AM
Views: 79,006
Downloads: 13,014
Reference: x3_mavegrag