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Warning

This mod is still in development and might be slightly unbalanced. Recipes and Content are subject to change.

See Roadmap section for further details.


Introducing the FICSIT Trading Program.

Using new state of the art experimental teleport technology you're now able to sell your Parts to the FICSIT Trading Market. Participating pioneers will be compensated with Coupons to be spend at the AWESOME Market. The Coupons can be redeemed automatically in the AWESOME Coupon Dispenser for storage or to be feed into the AWESOME Market. The AWESOME Market can be automated by feeding coupons into it with a conveyor belt and the bought parts can be automatically extracted by connecting a conveyor belt to the output.

Features.

  • Adds 3 Buildings

    • AWESOME Market: Buy parts and ingots from the FicsIt Trading Market. Has to be feed with FicsIt Trading Currency through the conveyor belt.

    • AWESOME Sink MK.2: Earn Ficsit Trading Points by selling parts to the FicsIt Trading Market

    • AWESOME Points Dispenser: Get your hard earned Ficsit Trading Points fully automated.

  • Adds 3 Items.

    FicsIt Trading Currency

    • FicsIt Trading Coupon = 1 Ficsit Trading Point

      • No additional transaction fee
    • FicsIt Trading Coin = 10 Ficsit Trading Point

      • 1 Ficsit Trading Point transaction fee when dispensed
    • FicsIt Trading Chipcard = 100 Ficsit Trading Point

      • 15 FicsIt Trading Point transaction fee when dispensed

    Quantum Parts

    To Build the new FicsIt Trading buildings, pioneers have to acquire the necessary parts to assemble the buildings. Because some pioneers might not have access to the required technology, FicsIt enabled you to buy said parts in the AWESOME Shop

    • Quantum Computer

      • Used to Build the AWESOME Market
      • Can be build in the Blender or bought at the AWESOME Shop for 1 Coupons
    • Superposition Oscillator

      • Used to Build the AWESOME Sink MK.2
      • Can be build in the Manufacturer or bought at the AWESOME Shop for 4 Coupons
    • Dark Matter

      • Used to Build the AWESOME Market and the AWESOME Points Dispenser
      • Can be build in the Particle Accelerator or bought at the AWESOME Shop for 2 Coupons
    • Nuclear Pasta

      • Used to Build the AWESOME Market and the AWESOME Sink MK.2
      • Can be build in the Particle Accelerator or bought at the AWESOME Shop for 2 Coupons

Images

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Known issues

  • Multiplayer
    • clients might have out-of-body experience when joining a game, if that happen they need to be put out of there misery. waiting sometimes works too.
    • client can't change dispenser state
  • Some parts are missing
  • AWESOME Market text does not reflect actual max output.(actual max output is lower)
  • AWESOME Shop does not support buying multiple items at once. To maintain game balance items have to be bought individually. (stock game bug.)

Roadmap

  • Add missing recipes.
  • Adjust production time in AWESOME Market to reflect actual max output.
  • Add better UI/Icons
  • Adjust prices (currently based on stock Resource Sink system)
  • Maybe add light market fluctuation (supply & demand)

Change log

  • 0.1.0
    • initial commit
  • 0.1.1
    • fixed some recipes
  • 0.1.2
    • fixed a bug causing the game to crash when loading a save
    • fixed position of sink input
  • 0.1.3
    • fixed Dark Matter recipe
  • 0.2.0
    • hopefully fixed last bug causing the game to crash when loading a game
    • some minor bugfixes
    • added ingots and some raw materials to the AWESOME market
  • 1.0.0
    • implemented fix for multiplayer and added multiplayer functionally (still experimental)
      • known issues:
      • clients might have out-of-body experience, if that happen they need to be put out of there misery. waiting sometimes works too.
      • client can't change dispenser state
    • subsystems changed, so all points get reset. sorry about that.
    • reworked UI of Trading Sink
    • added some icons for buildings and a even more AWESOME mod icon by Deantendo#4265
    • implemented fix for items rendering bug with "experimental conveyor rendering"
    • balancing changes(income reduced)
    • minor bugfixes
  • 1.1.0
    • fixed client not being able to change dispenser state
    • added new dispenser UI placeholder
    • added dispenser icon

Credits

For bug reports, ideas and general feedback please dm or ping Slite#0755 in the Satisfactory Modding discord.

  • Slite#0755 - Gamedesign/Programming/3D Modeling
  • Deantendo#4265 - Icon/Banner
  • CSS - Thanks for an AWESOME Game. Also Dark Matter, Quantum Computers and Superposition Oscillator (unreleased/old content from Coffee Stain Studios)

Special thanks to:

  • AngryBeaver - Modeling Tools
  • AndreAquila for resources
  • Feyko for the introduction into SF-Modding
  • The SML Team
FicsIt-Trading Logo

Info

Created: Apr 17, 2021, 3:51:55 AM
Views: 46,192
Downloads: 2,913
Reference: FicsitTrading