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Ficsit pioneers can now have refined power production that can provide a variety of power generators either to power your outposts or power your main factories.
A mod for refined power production for Ficsit pioneer's to use in their factories.
Automated Biomass Burner WIP:
Burns the biomass in your world to convert it into power and has an automated input for a higher building cost!
Burn baby burn.
Wind Turbine Mk1:
Can Generate power from 10MW-30MW depending on the height. If more than 1 turbine is in its range it will produce less. Maxes out at 4 turbines and generates no power at all.
Mk1 wind turbine is renewable power for your factory that needs no input of items.
It can be daisy-chained up to 2 power lines.
Wind Turbine Mk2:
Can Generate 200MW. If more than 1 turbine is in its range it will produce less. Maxes out at 4 turbines and generates no power at all. Mk2 wind turbine is renewable power for your factory that needs no input of items.
Can be daisy-chained up to 2 power lines.
Wind Turbine Mk3:
Can Generate 300MW. If more than 1 turbine is in its range it will produce less. Maxes out at 4 turbines and generates no power at all. Can be daisy-chained up to 2 power lines.
Mk2 wind turbine is renewable power for your factory that needs no input of items.
Water Turbine Mk1:
Mk1 water turbines can only be placed on dedicated nodes placed all around the world that can be found by the scanner! Generates 8, 20, 50MW depending on the node it is placed on
Some sploosh power for your factory with no item input!
Solar Panel Mk1:
Generates 20MW during the day! Has a slider to set how much power you want to be maintained as an output!
Some renewable power from the binary star system of Akycha!
Solar Panel Mk2:
Generates 90MW during the day and some at night! Has a slider to set how much power you want to be maintained as an output! Has a higher efficiency due to its sun-tracking solar panel, which brings the efficiency up to 69%!
Some Renewable power from the binary star system of Akycha!
The Arc Reactor will give a 5GW Base power production once fully running.
Ficsit engineers call it the "Atom hammer" for it bashing dem atoms for dat power!
The dyson sphere is capable of producing 1TW of power with all 4 schematics unlocked, this building acts as a resource sink (put items in, get power out).
Harvest that Sun power from the binary star system of Akycha!
Bug/Balencing Reporting for Refined Power:
To report bugs or suggest a balancing concern about the mod Please make a post on the Ficsit Forums Under modding>bug reports then start the title with Refined Power so we can see it!
- Wind Turbine Mk1
- Water Turbine Mk1
- Scanner uppgrade Water turbine node
- Wind Turbine Mk2
- Wind Turbine Mk3
- Solar Panel Mk1
- Solar Panel Mk2
- Scanner upgrade Element65
- Micro Reactor
- Arc Reactor
- Dyson Sphere Hangar 1
- Dyson Sphere Hangar 2
- Dyson Sphere Hangar 3
- Dyson Sphere Hangar 4
- Refined E65
- Unfiltered Deuterium
- Liquid Deuterium
- Advanced Reactor Casing
- Advanced Reactor Core
- Coolant Powder
- Cloudy Coolant
- Reactor Coolant
If you suffer from epilepsy before using the Arc Reactor disable the particle rotation. This can be located in the Arc Reactor GUI.
Version 2.0.0 (Refined Power)
- Download and install SMM (Satisfactory Mod Manager/The Launcher)
- Download the latest version of Refined Power
- Unlock the Schematics in the HUB and enjoy.
Wind Turbine Mechanics
Wind turbines have a area of effect. This means that the power production will decrease per amount of turbines in the area of effect. The area effect allows for a maximum of 4 turbines before it stop producing.
Having 4 turbines in an area will produce the same amount as one turbine.
The area of effect is
Mk1 3 foundations meaning a 6 foundation gap.
Mk2 6 foundations meaning a 12 foundation gap.
Mk3 10 foundations meaning a 20 foundation gap.
Water Turbine Mechanics
Water turbines Now can only be placed on dedicated nodes in flowing water F.e Rivers, creaks and water falls with each of them giving a different amount of power from 50, 20 and 8Mw.
Currently solar panels are a Work-In-Progress building but still produce power correctly.
Solar panels take energy from the sun based on time of day, power production is variable depending on the time of day. Some solar panels work during the night.
Arc Reactor Mechanics
Arc reactor must be provided with 20 of Advanced Reactor Core & 20m^3 Reactor Coolant before it will start. Core levels must maintain above 10, and coolant above 10m^3, otherwise the reactor will shutdown.
Once shutdown has started it cannot be switched back on until it is fully switched off.
Reactor will consume 0.25 Cores per minute at 100% utilization, and 5m^3 of coolant per minute at max capacity.
The dyson sphere works as a resource sink and is capable of producing 1TW of power.
There are 4 Build stages to "build the dyson sphere".
Once all 4 build stages are completed it will then produce power you will then need to provide the items before the cargo departure or the power output will be decreased.
When you first unlock the dyson sphere you will only have Hangar1 unlocked and will only produce max of 250GW, Unlocking all 4 hangars will give you 1TW of power.
Hangars can be unlocked from the HUB and each hangar will increase the Cargo Departure time allowing for more time to fill the dyson sphere.
- Iamlegend_tv - Mod Dev
- TBNRregs - Ideas & Tester
- I'm_a_chicken29 - Mod Dev
- Tom - 3D Modelling Help
- Deantendo - User Interfaces
- SML Devs - C++ Help