Lifts/Elevators for your base.
We missed the old Elevators mod, too! So we decided to make our own.
For now there's just this version with MK1 to Mk3, but more will come, and it'll include elevators for vehicles, too!
Nothing too complex to build. Costs are reasonable.
MK1 Tier 2 // 5 floor limit // 100 meters max height
MK2 Tier 4 // 10 floor limit // 250 meters max height
MK3 Tier 5 // 20 floor limit // 500 meters max height
Elevator speed, volume, floor count/labels and platform style can be configured from the interact UI.
The base of the elevator is 2m deep and will need to be placed below floor level.
The mod automatically places a floor marker at each floor and a rail runs up to each.
Connect the power at the base and you're ready to get high!.... Nobody? No?
Hotkeys!You can quickly select a destination floor by standing on the platform and pressing a Floor Hotkey. By default, these are bound to NUMPAD 0-9 for floors 0-9, Ctrl+NUMPAD 0-9 for floors 10-19, and ARROW UP/DOWN to go up/down one floor. These hotkeys can be rebound in the Options>Keybindings menu.
Q - Can it move vehicles?
A - Without flinging them across/under the map? No. Though a safer vehicle elevator is planned.
Q - Will this automatically replace the old elevators in an update 3 save?
A - No. This is a totally new mod and made by different people.
A - Yes, client players can now see, ride and control the lifts. There are still some desync issues, so they should wait for the platform to reach its destination before getting off (or at least give them a jetpack).
Q - More elevator styles?
A - Bother D4rk about it.
Q - Unlimited height/speed/floors?
A - Probably not happening, for balance reasons. The build height ceiling in this game is ~2000m above the ground and most skybases start much lower than that, you can manage with the mk3's 500m build height.
CreditMod code, concepts and models by D4rkL0rd
UI design, icons, decals, sounds, concepts by Deantendo
Code refactor and multiplayer support by Avery
Linear Motion Discord