This mod allows you to machine-craft all equipment items, which is perfect for multiplayer equipment malls. If you only want to automate consumable equipment (such as med inhalers or factory carts), I recommend using my standard Equipment Automation mod, as this one adds a lot of clutter to your machines' recipe selection UI.
Here is RandomGamer's spotlight of this mod: https://youtu.be/7euKXPwMhAs
- Portable Miner*
- Object Scanner
- Factory Cart
- Medicinal Inhaler (all 3 recipes)
- Color Gun
- Nobelisk Detonator**
- Rebar Gun
- Blade Runners
- Hazmat Suit
- Gas Mask
How It WorksThis mod directly overrides the vanilla recipes for most items, which means a few things:
- You don't have to unlock anything extra, simply unlocking the recipes like you normally would just gives you the machine-useable recipes as well
- Machines already set to produce these items will continue to work normally if the mod is uninstalled (with 2 exceptions, see below)
- If Coffee Stain rebalances the recipes in the future I will have to manually update them
Exceptions* the Portable Miner and Xeno Zapper recipes are not directly overriden and instead have custom recipes. This means that if this mod is uninstalled, machines set to produce them will be reset and lose any items sitting in their output buffer.
** the Xeno-Basher and Nobelisk Detonators are slightly reworked. Machines can't store more than 1 equipment item, so the recipes had to be changed to only require 1 zapper/object scanner respectively, and the #s required of the other ingredients were increased.
Fully multiplayer compatible.
This mod is fully compatible with the standard Equipment Automation mod, however due to the way the Portable Miner recipe is implemented, you will have two instances of those in your Assemblers' recipe selection UI.
If you decide to use only Equipment Automation Plus and uninstall Equipment Automation, your factory should continue to work as if nothing changed, with the exception of assemblers making Portable Miners, which will be reset as described in Exceptions.
This mod may be incompatible with other mods which try to directly override the vanilla equipment recipes.